CSS 385 (A Autumn 2022) Introduction To Game Development.
Enemy and Wave System
Christoper Sumali
Made the wave system for handling waves, the enemy system, the different types of enemies, and was in charge of balancing.
Project Manager / Player and Items
Martin Huynh
Time-managed features and ensured deadlines were and could be met. Handled player movement, attacking, and farming mechanics, as well as, fence, repair, and delete mechanics.